Having files in a commonly playable format is much better than having a disc that doesn't play in almost anything. The problem with SACD is that nothing plays it - even Sony's own PS3 dropped support for it in recent versions. SACD came out to address this demand around the turn of the century. The mastering is generally very pure and unaltered from the original recording as much as possible. Another benefit is that the audio engineers aren't pressured to use various techniques like compression and EQ to make the sound better on low-end hardware. With this amount of resolution, we push almost any possible issues well outside the audible range for humans, meaning this audio should sound great on any existing (or future) sound system. Some standards would be 24-bit with either 88.2khz, 96khz or 192khz sample rates. But what if we want to get the best of the best recording? We need something that has a higher sample rate and preferably more bits (meaning less quantization error). Ripping CD audio to FLAC is a great way to preserve the quality of CD audio to its fullest extent. Disk space is abundant at very very low price points, and for non-portable collections, we can do better than MP3 for sure. However, once the equipment starts scaling up in quality, it is possible to start hearing the results of the lossy compression MP3 involves. This is great for portable players with headphones of normal (or even decent) quality. These days, MP3 is the king of music file formats.
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